In 1868, the landscape painter Antal Ligeti was appointed as curator of the Picture Gallery of the Hungarian National Museum. In the previous year, Austria and Hungary had signed an agreement known as the Compromise, which gave Hungary considerable autonomy within the Habsburg Empire (from then on known as the Austro-Hungarian Monarchy). Although not completely independent, Hungary aimed to assert itself as a nation state, and institutions such as the National Museum and its Picture Gallery played a crucial role in articulating, shaping and reflecting that vision. Ever since its foundation at the beginning of the century, the Hungarian National Museum had developed in close symbiosis with the Hungarian national movement. This intimate relationship is not unique to Hungary. As the modern idea of the nation emerged in nineteenth-century Europe, national identities were shaped by the gradually solidifying stories that people told themselves about their histories and cultures. National museums contributed to nation-building by presenting these stories through the new medium of the exhibition.
This post acknowledges all this – it would be ignorant not to. Still, it is concerned with something else. Museums might be ideological machines – but, I wager to say, that is not why we like them. Their displays form narratives, but those narratives are made up of individual objects, whose individual stories might disrupt, as much as underpin the larger story. Those objects can connect together in unexpected ways, diverging from the main storyline. Ultimately, there is no way to control how individual viewers perceive specific objects or the exhibition as a whole; when we look at art, personal issues, tastes, feelings and moods always colour – and should colour – our experience. This is not only true of viewers. Museums are run by individuals with their own ideas and aspirations, their own life stories, and these will inevitably feed into the displays, even if so quietly that it is almost impossible to notice. In this post, I will try to reconstruct how Ligeti, as a creative individual, weaved his own story into the wider story he was expected to tell.*
József Molnár: Kálvin Square with the Hungarian National Museum, 1885 (Budapest History Museum; photo: Wikimedia Commons)
The novel is the “official Baedeker of the soul,” the Hungarian writer and literary historian Antal Szerb remarked in 1936.* Or should we say it is its Lonely Planet guide? Novels – and other artworks – have the power to take us to corners of the human psyche where we would be afraid to venture on our own. They also show us that these dark and scary places are in fact not so far from places we visit every day: our fears and freak outs lurk beneath the most mundane facets of our existence, disguised as rational responses to human interaction. Longing to welcome other people to our lonely planet, we are at the same time terrified of them getting a glimpse of what we do not want to show. For this reason, we play games. Innocent games designed to obscure the way to our souls. Manipulative games that provide us with the illusion of being in control. Keeping distance within the greatest intimacy gives us a certain kind of comfort – so those distances have to be travelled cautiously. Besides setting up fingerposts on these journeys, art reminds us that our frivolous games can sometimes turn serious – which is why we need our trusted Baedekers in our hands.
The figure of a girl who played with her lover “as the cat trifles with the mouse” became iconic in 19th-century Hungarian culture. Abigail Kund is the tragic heroine of János Arany’s 1877 ballad Call to the Ordeal (Tetemre hívás).** As I will soon explain in detail, Abigail did something we all do to each other every day with less tragic consequences: while playing her game, she touched on a nerve; she pushed a button that released her lover’s fears and insecurities. I have to say, however, that the idea for this post came to me after reading a present-day American bestseller, Gone Girl by Gillian Flynn. That novel – maybe the scariest Baedeker ever – tells the story of a couple who know each other the best in the world and yet do not know each other at all. It exaggerates those innocent games into a murder mystery. Getting closer to another person is a thrilling but all in all scary experience, and this book catalogues and entangles all the strategies people use to cope with it. We try to fit the other person into a mould we have created for them – because it is so much easier to find our way among preexisting stereotypes than among the many spurious traits of a real, individual personality. (This is how the painter Bertalan Székely tried to preconceive his marriage in neat little pictures presented to his wife-to-be.) We get annoyed – and insecure – if the other person does not comply. We expect them to know us inside out and to read our minds, but feel threatened if we find that they do. We imagine relationships in terms of power relations and believe that showing our feelings for the other person makes us weak and vulnerable – it means conceding control to them. Games help us retain control – at least that is how Abigail saw it.
Jenő Gyárfás: Call to the Ordeal (Ordeal of the Bier), 1881 (Hungarian National Gallery)